When we originally designed Mitropia, one of the elements we added where special move cards which can be added randomly. They are part of the randomness/luck factor to make the game more accessible. This initial set of cards was chosen as an experiment to see what each card would do. Over time and many games, … Continue reading I see you: Cards that are too powerful!
One of the things we've mentioned before in our posts is the tough decision around whether or not to add a theme and story to the game. We're very happy with the choice to do so! It's been a lot of fun playing with artwork and crafting the story (more to come on that!). It … Continue reading Accessible v’s Strict Games?